Comment by joeyjojo

Comment by joeyjojo

There absolutely is a need for a robust cross-platform rendering/multimedia solution, more in a similar vein to SDL than Unity or Unreal. The offering of Unity, Unreal, and perhaps Godot is just abysmal when considering that for all of the man hours put into the game development space, that is basically all we got. There should be hundreds of viable cross platform game engines catering to a wide variety niches that continually stretch the bounds of what a game actually is and how it can be represented. Game libraries such as Monogame, Heaps, Raylib, Love2D, etc just wouldn't be that popular if Unity and Unreal are the be all and end all. Adobe Air was once a popular choice (a very large number of top 50 app store games were built with Adobe Air) and I'd wager still would be if it didn't collapse under its technical weight.

Currently it is the low level, cross platform layer that is the most complex and the biggest hurdle towards making a game engine viable. If it wasn't so insanely complex, and the technical barrier towards making your own engine is reduced, the tired cliche of "don't build an engine" wouldn't hold as much weight, and it opens the doors to building a bespoke, fit for purpose engine for every game you create. Don't underestimate what an individual or small teams can produce if they are operating on a solid platform that facilitates a rich ecosystem of tools.

Replies joeyjojo · 2024-04-03
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